Tool

Aniimo Type Chart

Every element matchup in one matrix. Each cell is the damage multiplier when the row's element attacks the column's — tap any element to see what it hits hard, what it fails against, and what punishes it.

Focus an elementTap again to clear
Full matrix ×1.6 strong ×0.625 weak ×1 neutral

Rows attack, columns defend. Tap a row or column header to focus it.

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How to Read the Chart

Aniimo runs on nine elements and a single damage multiplier between them. A creature attacking with the element it is strong against deals ×1.6 damage; attacking into an element that resists it deals ×0.625; everything else is neutral at ×1. Nothing in the game pushes that above ×1.6 or below ×0.625, which is why a bad matchup is survivable but a good one is decisive.

The matrix is read in one direction per cell: the row is the attacker, the column is the defender. Fire's row, for example, shows a ×1.6 into Grass and Ice, ×0.625 into Fire, Water, Rock and Holy, and neutral everywhere else.

Dual elements change the maths in both directions

A creature carrying two elements attacks with both, so its strong matchups are the union of its two rows — and it is also punished by the union of its two columns. That is the real reason a dual-element creature is worth a slot: it widens what you threaten and what you resist at the same time. The creature index lists every dual-element option.

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Strong Against, Weak Against

The shorthand version of the matrix, element by element. "Strong against" is what its attacks hit for ×1.6; "weak against" is where its attacks fall to ×0.625; "vulnerable to" and "resistant to" are the reverse direction — what other elements do to it.

ElementStrong againstWeak againstVulnerable toResistant to

Using It in a Fight

  1. Check the defender before the fight, not during it. The multiplier is decided by element, so a ×1.6 advantage is worth more than a 20-point stat gap — and it costs you nothing but a swap.
  2. Cover your own row. The elements that beat you are the elements you want a second creature for. Broad coverage on a four-creature party is the cheapest way to stop a single enemy type from ending a run.
  3. Do not stack one element. Four creatures sharing an element share its weaknesses, so one counter-matchup becomes a full-party problem.
  4. Treat it as balance data. These multipliers are tuned through patches. The relationships here are the current ones; re-check after a major update rather than memorising them for the life of the game.

FAQ

Is ×1.6 the biggest advantage in the game?

In the element system, yes: ×1.6 strong and ×0.625 weak are the two non-neutral values, and nothing else moves that multiplier. Everything above or below that comes from stats, skills and traits.

Do two same-element bonuses stack?

No. The multiplier is a property of the matchup, not of how many creatures on your team share an element. Stacking one element hurts you by concentrating your weaknesses, not by increasing your damage.

Which elements resist the most?

Water, Rock and Holy each take reduced damage from four elements. At the other end, Dark resists only one — Rock — which makes Dark the easiest element in the game to hit hard: every other element does at least neutral damage to it.

What is Holy weak to?

Holy's attacks fall to ×0.625 into Electric and nothing else, and Wind and Dark are the only elements it hits for ×1.6. On top of that, Holy takes extra damage only from Dark. That narrow profile is why Holy is the rarest element in the roster.

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