How We Ranked Them
Irisalis combat caveat, October 16: under poor network conditions, its Ultimate can rarely fail to register damage or create clones correctly. If you encounter that failure, it is a known combat bug, not evidence of a general damage nerf. Keep that conditional failure separate from the base-stat rankings and Potential comparison below.
Irisalis comparison: version 1.1 is set to replace its random Innate Potential with one fixed profile. Until that update takes effect, two Irisalis can still differ in Potential; afterward, that particular source of individual variation will be removed. Compare your current Irisalis at its current Potential rather than treating the announced profile as live. The tier board compares base stats, so this announcement does not justify changing its stat totals or assigning Irisalis a new placement.
Every Aniimo in this ranking is evaluated on four criteria. Knowing them lets you re-rank for your own account, which is usually the right thing to do — a tier list is a starting point, not a verdict.
- Base stat total. The sum of the six published combat stats — HP, ATK, P.DEF, M.DEF, BREAK and REGEN. This is objective, it comes from the official index, and it sets the floor of the ranking.
- Stat distribution. Where those points sit matters more than the total. A creature with a huge ATK and nothing else is a specialist; one with points spread across HP, defences and REGEN is a different kind of useful. Both have places, but different ones.
- Role scarcity. Some roles are far thinner than others. There are 33 DPS Aniimo but only 7 Heal ones. A competent healer is worth more to a team than the gap in stat totals suggests, because there is almost nothing else competing for that slot.
- Element coverage. An Aniimo whose element is strong into common enemy types gets used more than one whose element is strong into almost nothing. Dual-element Aniimo get credit here — there are 13 of them, and they threaten and resist more at once.
This ranking compares Aniimo on their published base stats and kits, with no Held Item bonus assumed. Held Item slots unlock at Student Level III, and equipped items can improve power, defence and ability effects; quality and enhancement level therefore change how two otherwise identical Aniimo perform. We keep those account-specific, swappable bonuses out of the tier score so the placements remain comparable. When testing a recommendation, compare Aniimo with equivalent item quality and upgrade levels.
We are not assigning invented win rates, and we are not copying another site's ordering. The launch window has now produced a real wave of independent rankings, and they agree on more than you would expect for a list written within a day of release — but they are all ranking kits, not results, and so are we. Where a placement is judgement rather than measurement, we say so.
S Tier — Build These First

Every placement on this page is backed by a published stat total you can check in the dex.
The top of the roster: the seven Aniimo at 550 total or better, ranked across all 97 creatures rather than the official 86 alone. Five of them are official index creatures; two, Wavwal and Coraliz, are beta-era entries, and the note under the table explains what that means for the numbers. These are the creatures worth spending resonance training on early, because they are the ones you will still be using at end game.
| No. | Name | Element | Role | Key stats | Total |
|---|---|---|---|---|---|
| BETA | Wavwal | Ice | BREAK | HP 105 / ATK 75 / BREAK 110 | 575 |
| BETA | Coraliz | Rock Water | REGEN | HP 98 / ATK 78 / BREAK 107 | 572 |
| NO.010 | Tubster | Wind | BREAK | HP 108 / ATK 80 / BREAK 107 | 550 |
| NO.022 | Tuckin | Grass | BREAK | HP 106 / ATK 80 / BREAK 100 | 550 |
| NO.024 | Shrubclaw | Rock Grass | BREAK | HP 95 / ATK 80 / BREAK 104 | 550 |
| NO.025 | Geoclaw | Ice | BREAK | HP 93 / ATK 80 / BREAK 103 | 550 |
| BETA | Glameep | Grass Water | Heal | HP 122 / ATK 100 / BREAK 50 | 550 |
A few things worth noticing in that table:
- Wavwal leads the whole roster at 575 total, and it does it as a BREAK — Ice. It is also a beta-era entry rather than an official-index one, so it is the least settled name at the top of this page.
- Coraliz (572) is a dual-element REGEN — Rock Water, and also a beta-era entry. Dual typing is a real advantage, not a cosmetic one: it changes what you resist as well as what you threaten.
- Five creatures tie at 550. Four are official — Tubster, Tuckin, Shrubclaw and Geoclaw — and Glameep is the beta entry that joins them. Ties this wide at the top of a roster are unusual, and they are the reason the S tier here is a band rather than a single pick.
- Five of the top seven are BREAK-role. That is not a coincidence — it reflects how the index distributes its strongest stat lines.
This page ranks all 97 creatures together: the 86 in the official index, plus 11 beta-era creatures that do not appear there. Beta entries are marked BETA in the No. column everywhere they appear. Their stats come from third-party records rather than the official index, and for Coraliz those records disagree on two of the six values, so beta totals are the least settled numbers on this page. Any statement below about the official index is calculated from the 86 official entries alone.
A Tier — Strong Picks
The next band, 540 to 548 total — positions 8 through 16 of 97. All of these are genuinely good and worth building; they sit below S because of a narrower element profile, a less scarce role, or a stat spread that is slightly less efficient.
| No. | Name | Element | Role | Total |
|---|---|---|---|---|
| NO.048 | Squashel | Fire | BREAK | 548 |
| NO.052 | Panpanta | Water | BREAK | 545 |
| NO.066 | Helgon | Wind | BREAK | 543 |
| NO.021 | Witchin | Dark Grass | REGEN | 542 |
| NO.004 | Inferlupa | Fire Dark | BREAK | 541 |
| NO.037 | Pomawk | Grass | BREAK | 540 |
| NO.063 | Rookey | Dark | BREAK | 540 |
| NO.074 | Minespine | Rock | BREAK | 540 |
| NO.081 | Erlath | Water | REGEN | 540 |
A high stat total is not a verdict. Squashel at 548 will lose to a lower-ranked creature with the right element in a bad matchup, and a creature with a great mobility ability can be worth more than any of these if you twine with it constantly. This ranking sorts candidates; the element chart and the Twining guide decide the rest.
The Healer Shortage

With only seven Heal Aniimo in the game, a decent healer fills a slot almost nothing else can.
There are only 7 Heal Aniimo in the roster, against 33 DPS options. That imbalance is the single most actionable thing on this page: any decent healer is worth catching, because almost nothing else fills the slot.
| No. | Name | Element | HP | Total |
|---|---|---|---|---|
| BETA | Glameep | Grass Water | HP 122 | 550 |
| NO.015 | Glacy | Water Ice | HP 120 | 535 |
| NO.029 | Gracewing | Wind | HP 110 | 532 |
| NO.014 | Pranky | Water | HP 109 | 482 |
| BETA | Bubbeep | Grass Water | HP 104 | 467 |
| NO.028 | Flutternym | Wind | HP 94 | 437 |
| NO.013 | Skippy | Water | HP 80 | 402 |
Glameep is the standout — 550 total, the highest of any healer and high enough to rank with the S tier overall. It is dual-element (Grass/Water), which matters on the creature you most want to keep alive. It is also a beta-era entry, so if you are building only from the official index the best healer on offer is Glacy at 535, with Gracewing close behind at 532. The bottom of the table is much weaker: Skippy at 402 is the lowest-stat healer in the roster, and still worth a slot, because there is nothing else to put there.
Best by Role
Role is separate from element, which makes it the most useful axis to compare on. The current spread across all 97 Aniimo:
| Role | Count | What that means for you | Top options by stats |
|---|---|---|---|
| DPS | 33 | Very common — pick on element fit. | Gachapus (beta), Malevsera (beta), Fulmintis |
| BREAK | 28 | Very common — pick on element fit. | Wavwal (beta), Tubster, Tuckin |
| Support | 19 | Moderate choice available. | Tromber, Piopiota, Dazmand |
| REGEN | 10 | Scarce — any decent option is worth catching. | Coraliz (beta), Witchin, Erlath |
| Heal | 7 | Scarce — any decent option is worth catching. | Glameep (beta), Glacy, Gracewing |
The practical takeaway: with 7 healers you should treat any decent Heal Aniimo as a priority catch. With 33 DPS options you can afford to be picky and choose on element fit rather than grabbing the first high-ATK creature you find.
Best by Element
Element distribution is uneven too, which affects how easy it is to build a coherent team in each:
| Element | Count | Highest-stat Aniimo |
|---|---|---|
| Fire | 12 | Squashel, Inferlupa, Magmarex |
| Water | 19 | Coraliz (beta), Glameep (beta), Panpanta |
| Dark | 12 | Witchin, Inferlupa, Rookey |
| Wind | 14 | Tubster, Helgon, Somniwing (beta) |
| Grass | 16 | Tuckin, Shrubclaw, Glameep (beta) |
| Rock | 16 | Coraliz (beta), Shrubclaw, Minespine |
| Electric | 10 | Besauce, Blazen, Dazmand |
| Ice | 9 | Wavwal (beta), Geoclaw, Glacy |
| Holy | 2 | Lunara, Helion |
Two things stand out. Holy has only 2 entries — Lunara and Helion — and both are single-element Holy starters whose published stat lines are identical (514), which makes them the rarest and most distinctive creature type in the game. Water is the most populated element at 19, so you will never struggle to fill a Water slot — which makes Water the easiest element to build a team around. Note that two of the element leaders above are beta entries: Coraliz tops both Water and Rock, and Wavwal tops Ice.
Dual-Element Aniimo in the ranking
Thirteen of the 97 creatures on the board carry two elements at once, and they are ranked here exactly like everything else — on the combined published base stats, not on typing. What the second element changes is the matchup profile around those numbers, and it is the half of a creature's identity that is easiest to forget once you have its stat total in your head. Here is the full list with where each one sits on the board.
| Aniimo | Elements | Total | Tier |
|---|---|---|---|
| Coraliz * | Rock Water | 572 | S |
| Shrubclaw | Rock Grass | 550 | S |
| Glameep * | Grass Water | 550 | S |
| Witchin | Dark Grass | 542 | A |
| Inferlupa | Fire Dark | 541 | A |
| Magmarex | Fire Rock | 539 | B |
| Somniwing * | Wind Grass | 538 | B |
| Glacy | Water Ice | 535 | B |
| Leafy | Grass Water | 535 | B |
| Reefish * | Rock Water | 486 | C |
| Lavazar | Fire Rock | 485 | C |
| Bubbeep * | Grass Water | 467 | D |
| Budclaw | Rock Grass | 454 | D |
Three things worth taking from that list:
- Dual typing is not a tier boost. The thirteen are spread from S to D, so the second element did not rescue the low-total ones and the high-total ones would rank well without it. Build on the stat line and the role first; treat the second element as a matchup tool.
- The best of them are worth prioritising anyway. Coraliz (572, Rock/Water REGEN) and Glameep (550, Grass/Water Heal) are the two highest-total support-role creatures in the roster, and both carry a second element on top — which is the combination that makes a defensive slot genuinely hard to kill.
- Five of the thirteen are beta entries — Coraliz, Glameep, Somniwing, Reefish and Bubbeep — and are marked with an asterisk above for the same reason they are marked on the board. Treat their numbers as the least settled on this page.
A dual-element creature threatens the union of both its rows on the element chart and is punished by the union of both its columns, so it is more exposed to a bad matchup as well as more useful in a good one. A Grass/Water creature is a good illustration: Fire, Water, Rock and Holy all do reduced damage to it whichever of its two types you check, while Ice, Wind and Electric all punish it. The full explanation of how the two sides combine, and what the game does and does not publish about it, is on the Dual-Element Matchups section of the element guide.
How the Free Prismana Pick Changes Team Coverage
The free Prismana selector can solve a team-building gap before you spend resources, but Prismana is not a combat-stat tier. The official basic-form and Prismana-form entries publish the same HP, ATK, P.DEF, M.DEF, BREAK and REGEN for each of these six. Their placements on this board therefore do not move; typing, form-specific skills and Homeland jobs are what differ.
| No. | Pick | Prismana elements | Six-stat line | Total |
|---|---|---|---|---|
| NO.003 | Scorchhowl | Fire — unchanged | 95 / 119 / 80 / 75 / 52 / 90 | 511 |
| NO.018 | Turbo | Dark Wind — adds Dark | 95 / 110 / 80 / 96 / 50 / 87 | 518 |
| NO.021 | Witchin | Dark Grass — unchanged | 115 / 88 / 84 / 90 / 50 / 115 | 542 |
| NO.034 | Thornblade | Grass Water — adds Water | 96 / 121 / 74 / 73 / 53 / 92 | 509 |
| NO.062 | Pawney | Dark — unchanged | 90 / 125 / 84 / 70 / 55 / 81 | 505 |
| NO.069 | Grizbo | Dark Rock — adds Dark | 104 / 124 / 83 / 70 / 50 / 75 | 506 |
Six-stat order: HP / ATK / P.DEF / M.DEF / BREAK / REGEN. Each line is identical on that Aniimo's basic and Prismana entries.
Coverage rule: Grizbo is the safest account-agnostic pick because Dark/Rock reaches more matchups than basic Rock without sacrificing stats. Thornblade and Turbo also gain a second element. Witchin fills the broadest non-DPS need, while Pawney and Scorchhowl keep their basic typing and should be chosen for their kits rather than for a new matchup profile.
What to Build First
Ignore the tiers for a moment and follow this order. It produces a working team faster than chasing S-tier creatures you cannot access yet.
- Push one damage dealer to its final evolution. Spreading resources across four mid-stage Aniimo leaves you with four mediocre creatures. One final-stage form beats that every time.
- Secure a healer. With only 7 in the game, a Heal Aniimo is the highest-leverage catch you can make. Glacy is the best official healer at 535, but any of them beats none.
- Add a BREAK option. There are 28 to choose from and the role is built around getting through defences — worth having before you meet armoured targets.
- Keep a fast Aniimo for traversal regardless of its tier. Mobility is not a combat stat, but it affects how fast you do everything. This is the most commonly skipped step, and Aniimo has no mounts.
- Then invest in a dual-element creature. With 13 to choose from, dual typing changes your matchup profile in both directions and is usually the biggest single upgrade available to a mid-game team.
Best Pathfinder Talents for Your First Report Cards
Your creature roster is only half the build. Pathfinder talents spend Report Cards, and the early nodes compete for the same limited budget, so buy effects you use in every session before a specialised evolution unlock or situational attack.
| Early talent | Opening cost | What the first rank changes | Buy it when |
|---|---|---|---|
| Mode Switch | 1 Report Card | Opens Catch, Attack and Defense modes. | First. It unlocks a core combat control rather than adding a small percentage. |
| Master Trainer | 1 Report Card | Adds 10% Aniimo EXP from catches, defeated targets and EXP items. | Early, so the bonus applies across the rest of your levelling route. |
| Enhanced Twining | 1 Report Card | Adds 7% Aniimo damage after twining; later ranks take the bonus to 25%. | When twining starts most of your fights and combat is the current bottleneck. |
| Aeroboard | 1 Report Card | Gives you stamina-free travel in Astra. | When exploration time matters more than another combat modifier. |
Those four opening ranks cost 4 Report Cards together. Maxing every rank in the 27-node tree costs 93 Report Cards, while the listed promotion rewards supply 46 through Trailblazer I and 56 after the next promotion. Even at that point you are 37 cards short of a full tree, so “eventually buy everything” is not an early build plan.
After the first four, let the next blocker choose the purchase. Gravity Pull removes an exploration gate, Master Catcher expands the Aniipod stock you can buy, Quick Twine removes the transformation delay, and Research Expert raises the Credits earned from Reporting. A talent that opens the activity you are doing now beats a passive whose trigger you rarely use.
Where the Launch Lists Agree
Several independent rankings appeared within a day of the servers opening, which is unusually fast for a game this size. Because all of them sort creatures by kit rather than by match results, comparing them against this page is actually useful: it shows you which creatures are strong for reasons a stat total cannot see.
| Area | What the launch rankings converge on | What the stat totals say |
|---|---|---|
| Heal | Gracewing and Glacy are the two names that recur most often as the healers worth building. | Glacy (535) has the highest total of any official Heal Aniimo, with Gracewing (532) close behind it. The beta-era Glameep tops the role overall at 550. |
| BREAK | Wavwal and Coraliz sit at the top of the mixed category almost everywhere. | Wavwal (575) and Coraliz (572) do lead the full 97-creature table, but both are beta-era entries; the highest official total is 550, shared by Tubster, Tuckin, Shrubclaw and Geoclaw. |
| DPS | The highest-rated damage dealers are late-game catches with the biggest published ATK values and expensive ultimates. | None of them top the stat table, because a high total spreads points into HP, defences and REGEN instead of concentrating them in ATK. |
| Starters | Helion and Lunara are treated as competitive well into the mid game. | Both have the same published total, 514 — mid-table. Kit value carries them, not the stat line. |
Independent rankings do not agree on English spellings. Several creatures appear under two or three variants across launch guides, and a few of those variants look like entirely different creatures. When you compare lists, match on the dex number rather than the name — the full index uses the numbering from the official index, and the number is the one field that does not drift.
How to use this. Take the creatures that appear on both a kit-based list and the stat table — Wavwal, Coraliz and the healers — as your safest early investment. Where the two disagree, the disagreement is the useful part: a creature the stat table underrates usually has a kit that does something a total cannot measure, and one only the stat table likes usually depends on the team you build around it.
Version History
Tier lists live or die on their update history. Every revision is recorded here.
| Version | Date | Change |
|---|---|---|
| 1.6 | September 21, 2026 | Compared the six early Prismana choices against their official basic-form entries. Confirmed that all six keep the same six combat stats and tier placement, while Turbo, Thornblade and Grizbo change their element coverage. |
| 1.5 | September 20, 2026 | Documented the ranking's equipment condition: placements use base stats with no Held Item bonus assumed, and comparisons should use equivalent item quality and enhancement levels. No creature placements changed. |
| 1.4 | September 19, 2026 | Added the dual-element roster: the thirteen creatures in the ranking that carry two elements, with their element pairs, stat totals, tiers and beta-era marks, plus how the ranking treats them and what a second element does to a matchup. No creature placements changed. |
| 1.3 | September 17, 2026 | Full stat audit against the verified creature dataset. Corrected the six-stat definition — the published stats are HP, ATK, P.DEF, M.DEF, BREAK and REGEN, and there is no separate BREAK stat — and recomputed every total, ranking and count on the page. Extended the ranking to all 97 creatures by adding the 11 beta-era entries, which are now marked BETA and flagged wherever they change a result. |
| 1.2 | September 17, 2026 | Added a comparison of the independent launch rankings against this page's stat-based ordering, plus a note on the name variants used across them. |
| 1.1 | September 16, 2026 | Added the launch Prismana selector comparison and clarified the region-staggered server opening times. |
| 1.0 | September 15, 2026 | Initial launch ranking, built from the official Aniimo index. Ranked on published base stats, role scarcity and element coverage across the full roster as published at launch. No live PvP data available at publication. |
The next revision will incorporate observed usage and win-rate data once enough matches have been played to be meaningful. If a balance patch changes base stats, this page is re-ranked against the new numbers rather than patched around them.
FAQ
What is the best Aniimo in Aniimo?
By combined base stats, Wavwal (Ice, BREAK) has the highest total at 575 — but it is a beta-era entry rather than an official-index one, so treat it as the least settled number here. Among the 86 official creatures four are tied at the top on 550: Tubster, Tuckin, Shrubclaw and Geoclaw. For a pure damage dealer, Fulmintis leads the official DPS role at 520.
Is this tier list based on real data?
It is based on published base stats, role scarcity and element coverage — all verifiable numbers shown in the tables above, with beta-era entries marked where they appear. It is not based on live PvP win rates, because those do not exist yet. We distinguish the two rather than presenting judgement as measurement.
How often is this updated?
Whenever there is something real to change: a balance patch, or enough accumulated match data to rank on observed performance. Every change is logged above.
Should I follow the tier list or pick what I like?
Pick what fits your team, then check the list. A lower-tier Aniimo in the right element beats a higher-tier one in the wrong matchup, and you will play better with a creature you enjoy using.